Some feedback from the very helpful Timeless (EU Norkal) on the below has alerted me to the preference for Envenom over Eviscerate for a Mutilate finisher. Also it appears (thanks Daemona of EU Destromath) that Windfury has been reworked and no longer requires dropping the OH poison. Good and bad - good because I don't need to worry about it so much, bad because it means I had the benefit of it in ZA, increasing my potential DPS quite a bit, and still only pulled 1176!
So given that Eviscerate is gone from the rotation, do I use Cold Blood on Mutilate or Envenom?
Wednesday, October 29, 2008
evaluating Mutilate/HfB, continued
By way of example, here is my WWS report from my very first ever venture into Zul'Aman. Should probably start with a caveat - I suck at the moment. I haven't been raiding much, have a totally new build, and a new Nostromo to get used to. So, expectations suitably lowered, let's proceed...
- I violated the first commandment twice, both on Halazzi (although one was a wipe, so that doesn't really count). Slap on wrist.
- first of all: the chart (bosses only, trash doesn't really count). Damage out looks good, second only to Gank who is a pretty awesome rogue (10/51/0 Combat Swords). 1176 DPS which is well below my theoretical maximum from the spreadsheet of 1980. Of course that is unattainable with ramp up times etc, but I should do better than 1176. Damage in looks OK for melee DPS, below the tanks and above the ranged classes. Gank does a better job at avoiding being hit. Heals, looks like I did a good job of taking care of my own healing, but if I was better at avoiding getting hit I wouldn't need it so much! Still, I'm glad I wrote that /userandom healing macro to spam.
- On to boss fight individual stats. Swing at 36% is low, that is because I'm still getting used to keeping SnD up with Eviscerate/Rupture. 20% of my Swing misses, so I could use some more +hit. Only 13 Eviscerates and probably roughly the same number of Ruptures seems a bit low. Flipping to Gains, Buffs & Debuffs explains that to some degree - 12 SnD gains in 5 boss fights! So I let it drop at least once in each fight, which diverted combos to reinstating it. Back to Abilities - 5 (4 + 1 crit) Envenoms looks ok (assuming at the end of the 4 successful fights, plus a mis-hit extra). The single Backstab is a remnant of Combat Daggers muscle memory :) Eviscerate crit % is very low at 11%, I should probably save Cold Blood for Eviscerates as they do kickass damage when they crit.
- Back across to Gains, Buffs & Debuffs: Gained HfB 16 times! 0 is the number I'm looking for there, as it should be active before the fight begins. So I let it drop on average thrice in every fight. Not good at all, that's 180 energy in each fight, or three Mutilates - which means 7 or so combos, so all in all it's 12k or so damage per fight, just from letting it drop (about 7% of my damage on Nalorakk). It also means I spent a period of the fights (no idea how long) doing 9% less damage than I could have been. 5 gains of Lust for Battle, 3 of Ferocity and only 2 of Drums of Battle mean I'm not using trinkets and drums nearly enough. I don't have Haste potions, so that's missing, as is Thistle Tea which I haven't used in awhile. Probably should get back into the tea.
- External buffs: Windfury is totally absent, 8 Unleashed Rage and only one Battle Shout? Flip to the shammy shows he was dropping Windfury, so I should have dropped my offhand Instant to grab the Windfury buff.
- Keep HfB and SnD up!!! HfB drops cost me about 7%+ off my possible DPS.
- Keep trinkets and drums going
- Cold Blood -> Eviscerate Mutilate/Envenom, see the next blog post
- Look out for Windfury no longer required, see the next blog post
- Get the Tea going again
Saturday, October 25, 2008
evaluating a 51/x/x HfB rogue
Vulajin at Elitist Jerks has long held the title of author of the most useful post for a raiding rogue. However with the release of 3.0.2 and the ascendancy of Mutilate/HfB for raiding, it does need some updating. He's stated that it won't be updated until Wrath is released and people are raiding at 80 on regular servers, so here's a starter summary. I don't pretend to be an expert in mathcraft or even general roguery outside the specs I play, but I do raid a bit and have seen every raid in WoW/BC except BT. Additionally, the only toon I raid on is my rogue.
The Commandments are still very applicable, with an amendment for HfB. A 3-stack HfB gives you a flat 9% DPS buff. Renewing it before it expires costs you 30 energy. Bringing it up afterwards costs you 90 energy. No debate, keep it up at all times.
- Don't die.
- Don't do anything that risks wiping the raid.
- Maximize your time on target.
- Don't let your energy cap out.
- Don't let SnD or HfB drop.
- Use one of the spreadsheets to figure out your best cycle; this will usually be the highest Rupture uptime cycle that doesn't violate rule 4 or 5.
- Use your cooldowns.
Wednesday, October 22, 2008
Hyjal
Well Hyjal is still as much fun as I remember. Tonight I was there for guild-first kills of Anetheron and Kaz'rogal. Both great fights.
2 wipes on Azgalor beat us but it was a great way to start getting used to my new build. Combos just keep coming, it's incredible. It's tough remembering to keep up Hunger for Blood and I'm slowly adjusting to the new hotkeys for my trinkets, Deadly Throw and pots/bandages. The decision tree for combos is interesting though - 1) SnD if it's down, 2) Rupture if it's down or going to expire, 3) HfB if it's down or going to expire, 4) Eviscerate. The free SnD refresh from Cut to the Chase is brilliant - but you do feel like allowing SnD to expire without getting an Eviscerate off is a waste of combos in getting SnD back up. Same with allowing HfB to drop. There is a real emphasis on not allowing those timed abilities to drop, because there is a real energy/combo penalty if you do. Yay ClassTimer.
2 of my brothers just started playing - Ploddy (Draenei Hunter) and Ponendus (Draenei Pally). A brother of mine a huntard. Ugh!

Monday, October 20, 2008
Going Down
Well as soon as I saw this Going Down achievement I thought I'd better get it. Of course, a Rogue does get some resistance to falling damage, and I could get a pally to bubble me or something, but I really wanted to do it myself.
- You'll run off too low. No achievement, try again.
- You'll run off too high. And die.
- You'll run off in the right zone, take a huge whack of falling damage, live and get the achievement the hardcore way. Like me.
Friday, October 17, 2008
more songs
Once I'd finished Evasion Tank FTW I listened to some more Dos Gringos and have some more lyrics in development for the following songs:
- Jeremiah Weed (tentatively titled Roguey Thistle Tea)
- The Bitch Spent All My Money (tentatively My Alts Spent All My Money)
Watch this space. Obviously there's a lyrics warning on those songs. The clue's in the title.
Evasion Tank FTW
So I just got back from New Zealand. I've had one hour's sleep since 6am Thursday (Brisbane time). And due to the entirely inconsiderate person next to me, who had a bladder with the strength of a piece of wet toast, I had three hours to contemplate my navel with a flat laptop battery and no reading material on the flight.
Thursday, October 16, 2008
raiding with Mutilate
Basically, the trick is this:
- Keep Hunger for Blood up at all times, even when not in combat. Hotkey!
- Keep up SnD as usual.
- Keep your drums and trinkets up as usual.
- Keep your DoTs up - Deadly Poison and Garotte/Rupture. Garotte is still the best opener if threat is a problem.
- Watch your threat. Feint, Vanish and if all else fails, Evasion, are there if you need them.
- Combos should be spent on SnD, Rupture, and then something that does damage. I've not decided yet if Envenom or Eviscerate are the best way to go - probably Envenom at the end of the fight, Evis + Cold Blood otherwise if you have a threat buffer. Remember that both of these will refresh SnD if you have 5/5 Cut to the Chase (which you should in a 51 point Mutilate build).
- Of course, keep an eye out for opportunities to use Kick.
- On trash, keep one eye on your squishies and intervene with a blind/gouge. You can quickly build 3 combos for a Kidney Shot with a Cold Blood/Mutilate (assuming you have 5/5 Seal Fate) - with the added advantage of a huge crit that will definitely attract their attention! It might be worth Shivving them first to get the 50% damage bonus from Mutilate.
There you go, easy!
Wednesday, October 15, 2008
the patch
Well it's certainly worth a look. After a long long time in Combat Daggers, Cat is now 51/5/5 Mutilate. Even on the first night using the spec (I've never used Mutilate at all) she still pulled a clear second on the meter in a quick-pace 2 hour Kara clear tonight. I'm feeling it's a good spec!
- Mine takes 1/1 Vigor, 2/2 Quick Recovery and 2/3 Master Poisoner, but
- Cookie takes 2/2 Murder and 3/3 Turn the Tables instead.
- Cookie drops 2 points in Dual Wield Specialisation to pick up the missing 2 in Relentlesss Strikes.
Friday, October 10, 2008
a nice way to level

Wednesday, October 01, 2008
priesting

Who'd have guessed. I actually enjoy priesting. It is a PITA to solo, but very easy to pick up a group and group healing is a load of fun (even though she's specced shadow). Pushing 32 now and bouncing back and forth between STV and Desolace. Ugh... STV.
Tuesday, September 23, 2008
Tuesday, June 24, 2008
more asshattery
Ran H SP with Temp and Q last night to try to get a look at the new seasonal boss. We had to pug a tank and a DPS warrior, and that's where (as usual) the heartache began.
First, our original tank realised he was saved to SP and protested, when I politely dropped him, that he could "reset". O...K. Yes, you can - at 3am when the server resets the Heroics. Which is 6 hours away. Kthxbai.
Our replacement tank did OK until we started clearing mobs, whereupon he berated me for preventing him building rage by opening with Kidney Shot and stunning with my mace. A lengthy discussion followed, and he didn't seem to appreciate that a) KS is not an opener but requires combo points (he was thinking of Cheap Shot, which I don't generally use in groups and certainly wasn't in this one), b) I was not actually using KS except on one mob at the end of the fight where it peeled off to attack the healer due to the tank's lack of aggro, and c) I was using daggers, not maces (which I would have thought was fairly obvious).
He persisted however, and it wasn't until I pointed out that the DPS Warrior was hefting a huge two handed PvP mace that he realised maybe it wasn't me that was hurting his rage generation. Whereupon, instead of apologising, he just went quiet.
When the two warriors insisted that we bypass the seasonal boss because "there's no point" I started losing interest. Someone upstairs likes me, because at that point DCs and major lag started, and after 20 minutes of trying to log back into Lagrand, I gave up. Sorry guys, I tried, I really did.
Saturday, June 14, 2008
The Lurker Below - Rogue Strat
I have here re-posted the SSC Lurker Below CliffsNotes post from Roguespot, and appended my comments. Many thanks to Roguespot and the original author.
- Trash: Large groups. Greyheart Technicians are weak and stunnable, and don't hit very hard. Kill them first, with or without a tank on them. Once all the trash is dead, the water boils and kills the hungry fish. Groups include 2 caster types which heal. These will probably stay sheeped, but are susceptible to kick and KS.
- Boiling Water: 500 damage every 3 seconds. If you jump in the water, each jump causes 500 damage. If you're in the water, do not jump. Be careful when jumping back onto an island from the water not to panic and keep jumping if you miss - it's 500 damage each jump. Take an extra second to get it right.
- Poisons: Normal If you're the only rogue, Deadly is a good MH choice so you can continue doing some damage while running out for Whirls.
- Buffs: Unless you're a DPS god, you won't need Salv. Kings helps with surviving an unlucky Whirl/Geyser combo. Bring health pots.
- Phase 1: Lasts two minutes
- Whirl: Physical aoe to all in melee range. 3-4k damage, 5 yard knockback, 30 sec cooldown. BigWigs gives good warnings on the cooldown, but does not notify of the Whirl which always occurs immediately after a Spout. If you're on the outer part of the ring, you're safe from Whirl. Stand on the inner edge of the ring, so when whirl knocks you back, you won't fall off the island. OR watch the timer on whirlwind and backup to the edge of the island just before whirl, so it doesn't hit you at all. I recommend backing off to save your healer's mana, it's a long fight. See the pic below for the safe zone.
- Spout: Every 45 seconds, a water ray starts at the tank, slowly rotating in a random direction for a full turn. Over 6k damage with a huge knockback (over 30 yards). Run around the island to stay ahead of it, or drop into the water and go under so it passes overhead. You get hit with this, you're pretty much dead, and will be mocked as a tard by your raid. Easy way is to jump into the water in the centre of the ring while the spout passes overhead (it's ok if your head is bobbing out, you don't have to be completely underwater) - this way you can continue DPS. Just remember to get back out after the spout has passed so you don't get cleaned up by the Whirl.
- Geyser: Random single target for about 3k. Seems to pick you if you get whirled! Don't get whirled.
- Phase 2: Lasts one minute
- Lurker submerges and nine adds appear.
- Coilfang Ambushers (6) - Two on each outer island. Groups on those islands will take care of those. But they will ranged DPS you on the inner ring so watch your health.
- Coilfang Guardians (3) - Inner ring only. Assist off the tank. These cleave. The cleave will one shot you unless you're topped off. Don't get in front of these guys.
- Phase 1 and Phase 2 continue to alternate throughout the entire fight. On return from Phase 2, he always immediately does a spout then a whirl.
- Drops: Boots of Effortless Striking which probably won't be much use. The trash drops epics including LW recipes which are nice.
- Rotations: Now here's where there be dragons. Keep in mind I'm a die-hard dagger rogue. My general principles are these, in priority order:
- If SnD is down, get it up, even with 1 combo point (unless he's about to Whirl). 1 combo SnD should get you 16 sec SnD (with T4 and 3/3 Improved SnD) compared to roughly 33 sec with 5 combos. The Whirl timer is the thing that determines how many combos you need to use on SnD - don't use more than you need as they'll be wasted.
- Backstab. Don't SS or Shiv. Wait for it.
- If you have 5 combos up and Whirl is 25-30 sec off, SnD.
- If Whirl is impending, Shiv your combos up to 5 and Rupture.
- Otherwise if you have 5 combos up, Eviscerate for max damage.
- Rinse and repeat.
The Lurker Below
Probably the best WoW feeling to date last night... The Lurker Below went down in a cloud of stinky fish breath at 1130 last night after 8 or 9 attempts. It's a furious fight for a rogue, trying to maximise DPS, avoid the AoEs, watch health and threat and knowing that you are one stupid mistake away from dying the whole time over a 15 minute fight. Gladly I didn't make many stupid mistakes after the first two attempts, although my second (and last) death to the spout was a clanger and certainly qualifies as stupid. I won't go into detail, suffice to say that it involved a lamp post and me wondering why I couldn't run into the water. Nuff said. Dumb as a box of hammers.
The strats I'd read gave the basics, but tbh they didn't really cover all the things you need to know as a rogue on the "big fish fight" as nobody but me calls it. I'll follow this post up with a specific rogue strat post for the curious.
Also picked up a nice new LW pattern: Belt of Natural Power. The trash drops in SSC are very nice indeed. Anyone on Nagrand who wants one, let me know.
W00t!
Thursday, June 12, 2008
update
I officially hate myself. Kara was super smooth last night until about 11pm, when everyone was tired and we hit Netherspite. I just couldn't get it into my head to stop hitting him when he came out of phase 2 and promptly got myself smeared all over the tiles. Remember the threat wipe dumbass! He goes down tonight, to make it a full clear (and a quick one for us, as we did all the other bosses in 4 hours with a few new folks in the ranks).
In other news:
- Prince gave up the Netherblade Gloves, taking me to 4/5 T4 set with both set bonuses.
- First time on Wizard of Oz last night, pretty cruisy.
- Necklace experiment favours the +hit. Aldor pendant goes in the bank until I'm closer to being hit-capped - currently only 245.
- All gems and enchants in place except for my Netherblade Breeches, which I'll slap Nethercobra Leg Armor on tonight if Netherspite doesn't give up the Skulker's Greaves.
- Picked up a Pristine Fire Opal in Sethekk Halls, which went into the head
- Swift Blade of Uncertainty is the next upgrade, hopefully by the end of the week if I can get the badges together.
- First run in ZA hopefully tonight! And first look at SSC on Friday!
10 minutes to invite... final check
I've been putting together a list of things rogues should be checking 10 minutes before invites to raids. Much is common sense and straight from other guides, but it's worth thinking outside the box a little too...
- A stack of every poison (Deadly, Instant, Wound, Anaesthetic, Crippling and Mind-Numbing). You can swap out before (and even during) encounters and not worry about running out.
- Sharpening Stones if there are going to be poison-immune mobs. Expensive for the good ones - befriend a blacksmith.
- One stack (preferably 2) of Flash Powder. Other rogues often run out and will hit you up for loaners. The first time you reach for Vanish and it isn't there, you'll wish you brought more flash powder.
- 2-4 stacks of Super Healing Potions. I eat these like candy. Dead rogues do 0 DPS. Charged Crystal Focus are nice to have as well as they're on a separate cooldown to pots (though they share one with Healthstones).
- A couple of Flasks of Relentless Assault, or a stack of Major Agility Elixirs (Flask if you're expecting wipes). Actually I usually go completely with the major agi as they're cheap on my server and the flasks... aren't.
- Demonslaying Elixir if the raid calls for it. Flask of Chromatic Wonder for +resist and a good stat buff?
- Buff food: Spicy Hot Talbuk and Ravager Dog are the undisputed kings. However, also consider bringing things like Crunchy Serpent, Spicy Crawdad and Kibblers Bits: useless for the rogue directly, but casters and hunters will love you and protect you when you feed them tasty treats. For the same reason, bring a stack of Super Mana Pots to donate to your favourite healer. Nothing says "please keep me alive" like free pots.
- Full repairs.
- +resist gear and every trinket you own (even a 25% arcane resist on something like VR can save your skin). PvP trinket for Hyjal.
- With the endgame recipes available to Leatherworkers now, most rogues should be considering it as a profession. Which means you should have drums. Which means you should bring drums - I bring at least 20 Drums of Battle, plus I have a few Restoration and Panic just in case. You can't break up the stacks, so it might be worth bringing an old set of War drums in case you get begged by a less well-prepared LWer.
- One stack, preferably 2, of bandages.
- Updated Omen, DBM/BigWigs etc.
- Consider being at the stone at invite time. Yeah you may miss out on 15 mins of dailies or whatever, but someone's gotta be there to summon and it may as well be you.
Sunday, June 08, 2008
exalted with the Aldor
Exalted with the Aldor now (though I still owe Belaide 6 Fel Armaments, thanks for the loan mate). That means I now have my Greater Inscription of Vengeance and can equip my Shattered Sun Pendant of Might, which theoretically is better than the Worgen Claw Necklace. However, I lose a fair chunk of +hit, so only experimentation will tell.
Gruuls/Mags tonight.
Friday, June 06, 2008
a nice way to wake up
I quickly checked WoW mail this morning, not really expecting to find anything. Imagine my surprise when a token for the Netherblade Breeches was sitting right there. Thanks Trix and Yoso for sorting that out.
So what now?
- Meta gem for the helm (should be in the mail this afternoon)
- Save for Exceptional Stats and Assault enchants, and Nethercobra Leg Armour
- Get Aldor Rep to Exalted
- Look out for rings, trinkets, thrown weapon and a cloak in Kara and Gruuls (though there is also the Angelista's Revenge and Dory's Embrace, both for 60 Badges each)
- Run ZA, SSC and TK for the first time
- Start thinking about upgrading weapons! Maybe the Blade of Serration (105 Badges) and the Swift Blade of Uncertainty (45 Badges)? Then of course I'll need Mongoose enchants again...