Thursday, June 12, 2008

10 minutes to invite... final check

I've been putting together a list of things rogues should be checking 10 minutes before invites to raids. Much is common sense and straight from other guides, but it's worth thinking outside the box a little too...

  • A stack of every poison (Deadly, Instant, Wound, Anaesthetic, Crippling and Mind-Numbing). You can swap out before (and even during) encounters and not worry about running out.
  • Sharpening Stones if there are going to be poison-immune mobs. Expensive for the good ones - befriend a blacksmith.
  • One stack (preferably 2) of Flash Powder. Other rogues often run out and will hit you up for loaners. The first time you reach for Vanish and it isn't there, you'll wish you brought more flash powder.
  • 2-4 stacks of Super Healing Potions. I eat these like candy. Dead rogues do 0 DPS. Charged Crystal Focus are nice to have as well as they're on a separate cooldown to pots (though they share one with Healthstones).
  • A couple of Flasks of Relentless Assault, or a stack of Major Agility Elixirs (Flask if you're expecting wipes). Actually I usually go completely with the major agi as they're cheap on my server and the flasks... aren't.
  • Demonslaying Elixir if the raid calls for it. Flask of Chromatic Wonder for +resist and a good stat buff?
  • Buff food: Spicy Hot Talbuk and Ravager Dog are the undisputed kings. However, also consider bringing things like Crunchy Serpent, Spicy Crawdad and Kibblers Bits: useless for the rogue directly, but casters and hunters will love you and protect you when you feed them tasty treats. For the same reason, bring a stack of Super Mana Pots to donate to your favourite healer. Nothing says "please keep me alive" like free pots.
  • Full repairs.
  • +resist gear and every trinket you own (even a 25% arcane resist on something like VR can save your skin). PvP trinket for Hyjal.
  • With the endgame recipes available to Leatherworkers now, most rogues should be considering it as a profession. Which means you should have drums. Which means you should bring drums - I bring at least 20 Drums of Battle, plus I have a few Restoration and Panic just in case. You can't break up the stacks, so it might be worth bringing an old set of War drums in case you get begged by a less well-prepared LWer.
  • One stack, preferably 2, of bandages.
  • Updated Omen, DBM/BigWigs etc.
  • Consider being at the stone at invite time. Yeah you may miss out on 15 mins of dailies or whatever, but someone's gotta be there to summon and it may as well be you.
There, that should keep you out of trouble. Anything to add?

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