Some feedback from the very helpful Timeless (EU Norkal) on the below has alerted me to the preference for Envenom over Eviscerate for a Mutilate finisher. Also it appears (thanks Daemona of EU Destromath) that Windfury has been reworked and no longer requires dropping the OH poison. Good and bad - good because I don't need to worry about it so much, bad because it means I had the benefit of it in ZA, increasing my potential DPS quite a bit, and still only pulled 1176!
So given that Eviscerate is gone from the rotation, do I use Cold Blood on Mutilate or Envenom?
Wednesday, October 29, 2008
evaluating Mutilate/HfB, continued
By way of example, here is my WWS report from my very first ever venture into Zul'Aman. Should probably start with a caveat - I suck at the moment. I haven't been raiding much, have a totally new build, and a new Nostromo to get used to. So, expectations suitably lowered, let's proceed...
- I violated the first commandment twice, both on Halazzi (although one was a wipe, so that doesn't really count). Slap on wrist.
- first of all: the chart (bosses only, trash doesn't really count). Damage out looks good, second only to Gank who is a pretty awesome rogue (10/51/0 Combat Swords). 1176 DPS which is well below my theoretical maximum from the spreadsheet of 1980. Of course that is unattainable with ramp up times etc, but I should do better than 1176. Damage in looks OK for melee DPS, below the tanks and above the ranged classes. Gank does a better job at avoiding being hit. Heals, looks like I did a good job of taking care of my own healing, but if I was better at avoiding getting hit I wouldn't need it so much! Still, I'm glad I wrote that /userandom healing macro to spam.
- On to boss fight individual stats. Swing at 36% is low, that is because I'm still getting used to keeping SnD up with Eviscerate/Rupture. 20% of my Swing misses, so I could use some more +hit. Only 13 Eviscerates and probably roughly the same number of Ruptures seems a bit low. Flipping to Gains, Buffs & Debuffs explains that to some degree - 12 SnD gains in 5 boss fights! So I let it drop at least once in each fight, which diverted combos to reinstating it. Back to Abilities - 5 (4 + 1 crit) Envenoms looks ok (assuming at the end of the 4 successful fights, plus a mis-hit extra). The single Backstab is a remnant of Combat Daggers muscle memory :) Eviscerate crit % is very low at 11%, I should probably save Cold Blood for Eviscerates as they do kickass damage when they crit.
- Back across to Gains, Buffs & Debuffs: Gained HfB 16 times! 0 is the number I'm looking for there, as it should be active before the fight begins. So I let it drop on average thrice in every fight. Not good at all, that's 180 energy in each fight, or three Mutilates - which means 7 or so combos, so all in all it's 12k or so damage per fight, just from letting it drop (about 7% of my damage on Nalorakk). It also means I spent a period of the fights (no idea how long) doing 9% less damage than I could have been. 5 gains of Lust for Battle, 3 of Ferocity and only 2 of Drums of Battle mean I'm not using trinkets and drums nearly enough. I don't have Haste potions, so that's missing, as is Thistle Tea which I haven't used in awhile. Probably should get back into the tea.
- External buffs: Windfury is totally absent, 8 Unleashed Rage and only one Battle Shout? Flip to the shammy shows he was dropping Windfury, so I should have dropped my offhand Instant to grab the Windfury buff.
- Keep HfB and SnD up!!! HfB drops cost me about 7%+ off my possible DPS.
- Keep trinkets and drums going
- Cold Blood -> Eviscerate Mutilate/Envenom, see the next blog post
- Look out for Windfury no longer required, see the next blog post
- Get the Tea going again
Saturday, October 25, 2008
evaluating a 51/x/x HfB rogue
Vulajin at Elitist Jerks has long held the title of author of the most useful post for a raiding rogue. However with the release of 3.0.2 and the ascendancy of Mutilate/HfB for raiding, it does need some updating. He's stated that it won't be updated until Wrath is released and people are raiding at 80 on regular servers, so here's a starter summary. I don't pretend to be an expert in mathcraft or even general roguery outside the specs I play, but I do raid a bit and have seen every raid in WoW/BC except BT. Additionally, the only toon I raid on is my rogue.
The Commandments are still very applicable, with an amendment for HfB. A 3-stack HfB gives you a flat 9% DPS buff. Renewing it before it expires costs you 30 energy. Bringing it up afterwards costs you 90 energy. No debate, keep it up at all times.
- Don't die.
- Don't do anything that risks wiping the raid.
- Maximize your time on target.
- Don't let your energy cap out.
- Don't let SnD or HfB drop.
- Use one of the spreadsheets to figure out your best cycle; this will usually be the highest Rupture uptime cycle that doesn't violate rule 4 or 5.
- Use your cooldowns.
Wednesday, October 22, 2008
Hyjal
Well Hyjal is still as much fun as I remember. Tonight I was there for guild-first kills of Anetheron and Kaz'rogal. Both great fights.
2 wipes on Azgalor beat us but it was a great way to start getting used to my new build. Combos just keep coming, it's incredible. It's tough remembering to keep up Hunger for Blood and I'm slowly adjusting to the new hotkeys for my trinkets, Deadly Throw and pots/bandages. The decision tree for combos is interesting though - 1) SnD if it's down, 2) Rupture if it's down or going to expire, 3) HfB if it's down or going to expire, 4) Eviscerate. The free SnD refresh from Cut to the Chase is brilliant - but you do feel like allowing SnD to expire without getting an Eviscerate off is a waste of combos in getting SnD back up. Same with allowing HfB to drop. There is a real emphasis on not allowing those timed abilities to drop, because there is a real energy/combo penalty if you do. Yay ClassTimer.
2 of my brothers just started playing - Ploddy (Draenei Hunter) and Ponendus (Draenei Pally). A brother of mine a huntard. Ugh!
Monday, October 20, 2008
Going Down
Well as soon as I saw this Going Down achievement I thought I'd better get it. Of course, a Rogue does get some resistance to falling damage, and I could get a pally to bubble me or something, but I really wanted to do it myself.
- You'll run off too low. No achievement, try again.
- You'll run off too high. And die.
- You'll run off in the right zone, take a huge whack of falling damage, live and get the achievement the hardcore way. Like me.
Friday, October 17, 2008
more songs
Once I'd finished Evasion Tank FTW I listened to some more Dos Gringos and have some more lyrics in development for the following songs:
- Jeremiah Weed (tentatively titled Roguey Thistle Tea)
- The Bitch Spent All My Money (tentatively My Alts Spent All My Money)
Watch this space. Obviously there's a lyrics warning on those songs. The clue's in the title.
Evasion Tank FTW
So I just got back from New Zealand. I've had one hour's sleep since 6am Thursday (Brisbane time). And due to the entirely inconsiderate person next to me, who had a bladder with the strength of a piece of wet toast, I had three hours to contemplate my navel with a flat laptop battery and no reading material on the flight.
Thursday, October 16, 2008
raiding with Mutilate
Basically, the trick is this:
- Keep Hunger for Blood up at all times, even when not in combat. Hotkey!
- Keep up SnD as usual.
- Keep your drums and trinkets up as usual.
- Keep your DoTs up - Deadly Poison and Garotte/Rupture. Garotte is still the best opener if threat is a problem.
- Watch your threat. Feint, Vanish and if all else fails, Evasion, are there if you need them.
- Combos should be spent on SnD, Rupture, and then something that does damage. I've not decided yet if Envenom or Eviscerate are the best way to go - probably Envenom at the end of the fight, Evis + Cold Blood otherwise if you have a threat buffer. Remember that both of these will refresh SnD if you have 5/5 Cut to the Chase (which you should in a 51 point Mutilate build).
- Of course, keep an eye out for opportunities to use Kick.
- On trash, keep one eye on your squishies and intervene with a blind/gouge. You can quickly build 3 combos for a Kidney Shot with a Cold Blood/Mutilate (assuming you have 5/5 Seal Fate) - with the added advantage of a huge crit that will definitely attract their attention! It might be worth Shivving them first to get the 50% damage bonus from Mutilate.
There you go, easy!
Wednesday, October 15, 2008
the patch
Well it's certainly worth a look. After a long long time in Combat Daggers, Cat is now 51/5/5 Mutilate. Even on the first night using the spec (I've never used Mutilate at all) she still pulled a clear second on the meter in a quick-pace 2 hour Kara clear tonight. I'm feeling it's a good spec!
- Mine takes 1/1 Vigor, 2/2 Quick Recovery and 2/3 Master Poisoner, but
- Cookie takes 2/2 Murder and 3/3 Turn the Tables instead.
- Cookie drops 2 points in Dual Wield Specialisation to pick up the missing 2 in Relentlesss Strikes.
Friday, October 10, 2008
a nice way to level
Wednesday, October 01, 2008
priesting
Who'd have guessed. I actually enjoy priesting. It is a PITA to solo, but very easy to pick up a group and group healing is a load of fun (even though she's specced shadow). Pushing 32 now and bouncing back and forth between STV and Desolace. Ugh... STV.